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File: 1720943730538.png (56.37 KB, 193x261, 1716570121337x.png)

 No.138

Is anyone else interested in learning gamedev? I've always been very interested in it and wanted to try it

 No.140

I did some blox shit a while ago, it’s pretty easy because there’s so many short YouTube guides for everything you could want. blox is a limited platform doebeit and also easier than other game engines

 No.141

>>140
I want to use godot, but I had a friend who did roblox games. Apparently it's not too hard to make an addictiveslop game on the platform and make cash from it

 No.142

>>141
Yeah you just have to buy an ad and maybe get lucky. You won’t make huge amounts though, because Roblox takes like 80% of what’s spent on your game, or some ridiculously large cut like that

 No.143

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I'm watching a few tutorials or whatever. It doesn't sound too hard now that I'm getting into it. I'm focusing on a tutorial to kinda just make me aware of the basics, then I can focus on specific things and make my own projects

 No.144

>>143
Apart from using the editor and I guess some basic Lua coding knowledge you don't really need much, just plan out what you need to make for your project and look up the specific problems as you go

 No.145

>>144
Oh, I'm talking about godot. I think one of the hardest challenges would be the art aspect of the game, modelling and music writing. Although if I were to make anything serious, the music would probably be written by someone else. Electric keyboards are cheap doe and I doubt it's that hard, modelling is very daunting though to the point where I want to use blockbench instead of blender

 No.146

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Couldn't make any progress today because my fucking internet was shut off for like the 12 hours of me being awake today due to a storm. On episode four or so of some tutorial doebeit

 No.149

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Finished two other tutorials, it still seems hard, but I'm determined to see the end of this

 No.150

>>145
Yeah no you’re not supposed to do art and music and shit yourself, you’d want a team which includes a modeller, artist and music maker. If you do everything yourself it will be very impressive but you’ll take forever just to make a small game

 No.151

>>150
Uh I think that the beauty of games is when they have set limits and that would impose a set limit.

 No.152

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It feels like you're almost legitimately learning a language when you're learning to code. It's not something you can do in one day and be done with it basically.

I finished another 2 tutorials, I feel like I'm starting to understand the concept of variables, functions, nodes, etc. What's really helping is having my goal be to finish the tutorials and to learn enough to start my own projects rather than thinking of my dream game. Of course that's what made me start this, but I try to not imagine it while studying.

 No.153

>>151
Well it's very difficult to become a polymath just to do it all yourself, most people aren't DaVincis. You should at least get a friend who's an artist or musician or whatever.
>>152
Yeah programming is essentially just giving the computer instructions. It's like writing a script for an actor who follows instructions near perfectly but is super autistic and can only understand you if you write in a certain way.

 No.154

>>152
>I feel like I'm starting to understand the concept of variables, functions, nodes, etc.
Ey wait you didn't have basic coding knowledge before this? Maybe you should do, like, a Khan Academy course, or W3Schools.

 No.155

>>153
Yeah, I probably will. It doesn't look too hard.. the type of art I enjoy in games is usually kind of bare minimum (or at least it looks that way), like simple ambiance, low quality models and textures with good shaders or just overall theme, color choices, etc. Sandbox games in particular I love

Yea, you also reuse things a lot and optimize.

>>154
Nothing besides le soy scratch courses my school used to give us when we were young, but I've been playing games all of my life and have actually planned pseudo code before. I don't think it's really necessary, all skills that I have grown by myself have been more or less going in headfirst and trying everything until I find a productive way to do it/learn everything needed.

 No.156

>>155
I don't play that much anymore doe because it's more or less a waste of time usually. Maybe every 3 days I'll play project zomboid or something

 No.157

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Only one more tutorial for today but I think that's enough

 No.159

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I finished two tutorials today. It feels very powerful to make a model, import it, make it interactive…. Although I did do a sloppy job with texturing, so I might redo that tomorrow. I can't wait until I can finish this project and modify it (like in his demonstration video, the movement and the camera movement both look awkward and le bad)

 No.160

Someone here should make a soyjak rpg, it would be very gemmy.

 No.161

>>160
What kind? Like, Darkest Dungeon, Elden Ring, some basic text + image RPG?

 No.162

>>161
Not >>160, but maybe something action and adventure based would be cool? Turn based combat is usually hard to make fun unless super difficult

 No.163

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Nigga why can't I just find a sheet of varying skulls from males??? I'm not talking about race, I mean like general shape

 No.164

>>163
I think most gamedevs go the easy route and just retexture the same skull

 No.168

File: 1721591267648.gif (1.38 MB, 124x124, 1720972069076.gif)

I realized that me trying to use blockbench for something like this is kinda retarded, so now I'm going to try doing 2 blender AND godot tutorials a day. I vvill not stop until I achieve want I want.

 No.169

Only one godot tutorial today. Camera controls seem kinda confusing… I think when I'm done with this tutorial and a few others I could just write down mechanics I need and research every possible way to do them. I wonder how general knowledge of this stuff can really be

 No.170

>>169
Camera controls should be easy, presumably there’s a camera object and you make a script with several onclick button listeners to give it velocity or rotation in a direction when the buttons are pressed.

 No.173

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I kinda took a break from studying it even DOE that was really stupid, I'll try getting back into it and maybe soon even I could make a game for this site (no promises doebeit).

If any of you are interested in this kind of stuff, feel free to start speaking here and getting into it. We can uh discuss issues and share tutorials. I'll start sending the videos I watch here too.

 No.174

>>173
I could make a roblos game where you run from the ESL FNF pedo or something

 No.175

I finished half of dis tutorial or something
https://www.youtube.com/watch?v=9GCinm040RA&list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35&index=13

I feel like all of the notes I have taken so far have been bad or useless… I can't really go over them. I should have just written down all concepts and then studied them individually. Maybe with the next tutorial series

>>174
Roblox isn't really good doe I've never enjoyed a game I've played on robox

 No.176

>>175
>I've never enjoyed a game I've played on robox
Never played Guts and Black Powder award

 No.178

>>175
I finished that and 2 other tutorials from the same guy

 No.181

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Haven't given up btw. I've spent the past two days basically hyperfixating on blender, I just created my first good looking head (an elf with a mustache and a fur cap) and then I'm going to start with the body (after I learn animation from a tutorial, so I don't mess anything up), texturing, etc. Also some easier models and more tutorials. It feels so refreshing to learn something like this, I feel like a sponge. I want to master low poly, then somewhat realistic, then hyper realistic. Not only for my own projects, but so I can be payed to do this in some way. Texturing seems easy too, it really just depends on the theme. My favorite has always been darkish/realistic fantasy, like the 3d zelda games and the elder scrolls series.

I'm mainly focusing on blender because it's the easiest to get results in at the moment. I've been watching a few short tutorials on godot, but nothing really hands on yet. I haven't gotten my foot in the door so to say, but I think I generally understand how it works even if bare minimum. I'll try doing this tomorrow as well.

Next would be music making. It seems simple from the outside, basically just finding a melody and applying different themes to it if that makes sense? Leitmotifs would be very helpful. I might try it soon because electric keyboards are very cheap, I just hope that I can find an open source DAW.

I've taken a break from Borncg and I'm trying to generally teach myself, from watching short videos and googling everything I don't understand or asking people who know. His videos are extremely boring and I call him Boringcg

 No.182

>>181
Shieeet bro is actually gonna be a one man studio, I never even tried to learn blender
>His videos are extremely boring and I call him Boringcg
Yeah watch the 5 minute ones made by some kid/Indian that tell you how to do some specific thing, much better

 No.183

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>>182
Tsmt this is my end goal. Thank you.

>Yeah watch the 5 minute ones made by some kid/Indian that tell you how to do some specific thing, much better

I usually find good 5-20 minute tutorials. You're absolutely right bc the other video types lecture you instead of really allowing you to do things on your own, they stretch things, etc. I may still finish the borncg godot series doe because I might as well.

I also figured out how to pirate paid courses, which are usually higher quality than youtube. My favorite game dev 'tuber mizziziziz or whatever has a really nice graphics tutorial that I'm following from here https://online-courses.club/how-to-create-retro-3d-graphics-with-blender-and-gimp/. He's very white but he has the first name of some random indian god, I think he changed it or something. He's also vegan but he isn't zealous about it, so I don't care. His videos are very down to earth and good.

This is where I found le online course site doebeit: https://github.com/ItIsMeCall911/Course-Piracy-Index

Doing this kinda changes you in general, I feel more organized and logical on my pc and in real life because there's a real need for that now other than personal preference. I basically organized my downloads folder n stuff.

Also shieeet I need to learn drawing for reference art, I'll try to streamline it to just bare minimum shapes. I've always been shit at drawing, but I have had multiple periods in my life where I have tried pixel art (mostly succeeded, but forgot it) and tried blender (I was too young to have any real self made discipline).

Also here are my models. With modelling in general, I think I struggle the most with just sticking to a common poly count, like making the torso too low quality compared to the head. Haven't done legs yet either, but so far I'm good at heads somewhat, torsos and arms. I think I did the first image with way too many polygons or whatever.

 No.184

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File: 1722777661471-1.gif (145.05 KB, 225x255, 1721327036041-2.gif)

Ok so uh I kinda got wrapped up in le aforementioned art tutorial so I couldn't get into godot, but I made sure to use the knowledge I gained from it and made this. I'm now somewhat proficient at gimp and next is krita

 No.202

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I made a knight from a tutorial and I think I did better than the reference also I'm getting much better at making and finding textures

 No.203

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File: 1723148624544-1.png (127.53 KB, 430x580, 1720864753903.png)

I think I'm finally getting the hang of proportions and texturing. Honestly I can't believe I made this

 No.204

Whats the model for anyhow?

 No.205

>>204
Wdym

 No.206

What is it going to be used for?

 No.207

>>202
Now make him fight five conscripts armed with billhooks

 No.208

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>>206
Just practice for now. I don't plan on doing anything serious until probably a month or two more of getting the basics down. I'm still very new to this and need le skilleroonies. For rn it's just modelling, texturing, animation and coding because I don't have a drawing tablet or a midi keyboard yet, very cheap doe so soontm. Also lol sorry for making you reply twice, I read that when I was half awake and misinterpreted

>>207
A medieval fighting animation or game would be awesome

 No.209

>>203
Btw I made the head by starting with a plane and shaping it with two loop cuts vertically and horizontally, mirrored it, then extruded the edges and basically formed a mask before I made the entire face. I don't think it's perfect, but it's my favorite way to model faces so far. All alternatives are very annoying to work with and are easy to mess up imo. I think it's a bit cartoonish for the style I want to end up with, but still good.

 No.210

>>208
Give me a game where I can forcibly conscript peasants into my army and leave every village in my path barren of menfolk to pad my lines of spearmen and I will pay you like 20 dollar

 No.211

>>210
That's one of my dreams too. I wanna make some kind of game with war elements where the people you fight or conquer are completely subject to what you think of. Like doing extreme nasty power moves like mongolian plague catapults or enslaving everyone and forcing them to fight for you, with no real meta way to do things (like irl)

 No.212

>>211
TSMT
GENGHIS KHAN SIMULATOR NOWWWWWWWW

 No.213

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I'm doing this really nice udemy course that basically gives you a ton of challenges so I feel like I'm really internalizing everything it gives me. I could send le link if you guys want it.

There's so much to do… I could keep doing this but do another tutorial as well (I still have boringcg's tutorial to finish and miziziz has a nice fps tutorial), I could do more blender tutorials or try practicing by myself. I still haven't done any animation, but I think I'm getting down all of the base styles of things and operation.

I'm also getting a new laptop so I don't have to sit on my desk for hours on end while doing this stuff. It would be much better to do it on my bed or something else.

 No.214

>>213

Gib course plox

 No.215


 No.216

>>215
Actually looks gemmy for Godot users

 No.218

>>216
Send updates if you decide on watching it. It gets a little complex after about 10 I think, but it's easy enough to figure out on your own so uh try to refrain from getting direct answers from like google or something. Btw the site has other tutorials you can watch

 No.223

File: 1723921253768.png (76.31 KB, 622x584, ClipboardImage.png)

I'm getting le hang of characters or whatever I think I'm going to try a large tutorial for modelling. I want to focus mainly on art for game, I feel like art and music are the main things in games that make them good. Besides music and visuals, I think I would do well with writing. Trying to think of something easy that I could test my skills on

 No.224

File: 1724004037944.png (30.77 KB, 255x251, 1719949304349-2.png)

Now we have to figure out animation….. I think I'm going to try making a simple melee game with this one, no point of anything super complex rn. I'm about a 1/3 done with the udemy course I linked, I'm thinking about trying miziziziz's course soon.

 No.225

>>224
For my first official game, I think I'm going to do something with the theme of war. An artillery game would be cool for example

 No.240

something of interest for your modeling

 No.244

File: 1724719729673.png (19.83 KB, 600x800, 1724463652867-2.png)

Still not given up, but I did stop using godot for a few days. I'll get back on the grind o algo. I still have a lot to learn about general workflow and character making, but I also have environment and objects to worry about later. It's a lot to do, but it's very fun and very worth it. Sometimes I feel like I pressure myself too much and prevent myself from getting into it, especially when I'm tired after doing something else all day like school. It's much easier with a cup of something caffeinated DOE so I will start drinking tea regularly (I usually do black with honey and milk or green with honey).

Also le laptop is finally arriving and I can do this more regularly and more comfortably, it should be a massive boost to my productivity. I'm also going to get into file syncing which is nice.

>>240
That's a very interesting workflow. Basically uh blocking out everything and then sculpting and simplifying. Tbh I think that's how all art works. Thanks for showing me this, timelapses are extremely useful

 No.245

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>searches for a tutorial on low poly
>low poly girl or weird anime shit

Why????? Can't it just be a normal male protagonist style model?? I think I'm going to just rip game models at this point

 No.246

>>245
coomers have even taken over youtube modeling tutorials its over

 No.250

>>245
just do high poly models, make xhem styled like the hd half-life 1 models

 No.251

>>246
Tsmt

>>250
I want to get this style done first especially because there's tons of substyles kinda that I also have to learn. It's easier, faster, better performance wise and I usually like it more in games or however

 No.255

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Experimenting or something with triangulation and complete limb separation

I really need to jump into rigging and texture making (I know how to make really simple ones, not good ones)…… The problem is that all of the tutorials I find are so gay or boring

 No.256


 No.257

>>255
I see our medieval soldier already has his mail hauberk



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